﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DevelopScriptableObject : ScriptableObject
{
    [Tooltip("生成 UI 脚本缓存根节点")]
    public GameObject GeneratorUIRoot;
    
    [Tooltip("生成 UI 脚本的类名")]
    public string GeneratorClassName;
}
